Exploring web development, programming, and technology

Tokio Runtime Context Across DLL Boundaries

July 26, 202513 min read
EngineeringRustTokioAsync

# Tokio Runtime Context Across DLL Boundaries: The Plugin System Challenge The development of async plugin systems in Rust presents a fundamental ch...

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Event-Driven Authentication and Connection Management

July 19, 202517 min read
GameDevRustAuthenticationPlugin ArchitectureEvent SystemPerformanceExternal IntegrationTestingSecurity

# Core Events and Connection Management in Horizon Authentication forms the cornerstone of any multiplayer game server, yet implementing it corre...

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Client-Aware and Async Event Handlers in Horizon

July 13, 202512 min read
EngineeringPerformanceArchitecture

# Intro Game server architecture has evolved significantly over the past decade, moving from monolithic designs to plugin-based systems that offe...

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Horizon Ops: Managing Game Server Infra at Scale

July 11, 202528 min read
GameDevRustMMOMatch BasedNetworkingServer MeshingPerformance

# Game Server Orchestration: The Future of Multiplayer Infrastructure *A comprehensive exploration of modern approaches to multiplayer game serve...

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Building the Universe: Technical Architecture for Massive Real-Time Ship Construction in Stars Beyond

July 7, 202512 min read

*How Far Beyond is tackling the challenge of supporting hundreds of thousands of interactive ship parts in real-time multiplayer* ## The Challeng...

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Building GORC: A Next-Generation Replication System for Multiplayer Games

July 4, 202523 min read
Distributed Computing

## Introduction When we set out to build the Horizon Event System, we knew that traditional approaches to multiplayer game networking wouldn't be...

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Game Replication: The Basics and Beyond

July 2, 202522 min read
EngineeringMultiplayerGamingRustTheory

Game replication is the backbone of modern multiplayer gaming, determining how game state synchronizes across multiple clients in real-time. From si...

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Horizon: The game server built for performance at scale

June 24, 202521 min read
GameDevRustMMONetworkingUnreal EngineStars BeyondServer MeshingPerformance

*The technical journey of building a game server that breaks Unreal Engine's limits and powers massive space battles* ## The Problem That Started...

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Horizon's event-driven plugin system

June 23, 202518 min read
EngineeringPerformanceArchitecturePlugins

## Introduction In our previous blog post, we explored how Horizon evolved from a monolithic single-threaded architecture to a modern, multi-thre...

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Horizon Core Rewrite

November 6, 20247 min read
EngineeringPerformanceArchitecturePlugins

[The pull request for this blog](https://github.com/Far-Beyond-Dev/Horizon-Community-Edition/pull/182) # Introduction In this deep dive, we'll e...

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Horizon: A Universal Game Server Solution with Enterprise-Grade Capabilities

October 12, 20244 min read
AutomationDistributed Computing

Hey there, fellow developers and space enthusiasts! I'm thrilled to share with you a project that's been consuming my nights and weekends (and let's...

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Building Terraforge

June 6, 20244 min read
EngineeringPerformanceArchitecture

Our journey into creating TerraForge began with extensive research, involving more than 40 tabs open for weeks, as we delved into the best methods f...

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